![]() Whenever I had a figure that used alpha at all, which is almost every figure, the EPS export turned out badly. ![]() In particular, it has very poor support for transparency. The naïve approach fails because EPS is not a very sophisticated file format. To be clear, none of these variations produces remotely good results. Some variations on the naïve approach that work equally well are: opening the SVG in Illustrator, copying and pasting from Inkscape to Illustrator, and saving as a Windows Metafile to open in Illustrator. This produces truly bizarre and ugly results. The result of this export is an image that mixes vector and rasterized components seemingly at random. For all but the simplest images, this doesn’t work. The naïve approach is to export an EPS figure directly from Inkscape. For AI, this is less of a problem, because AI format is apparently a close cousin to EPS. It uses SVG format to store vector images, so if you are developing figures in Inkscape, you will eventually need to convert them to EPS format. Unlike AI, Inkscape is unencumbered by Adobe software licensing restrictions, and you can use it on any mainstream operating system. The reason you might have SVG figures in the first place is that you are using Inkscape rather than Adobe Illustrator (AI) to develop them. The short version: while at first the results look dreadful, with a little work, Scalable Vector Graphics (SVG) images can be converted into decent looking EPS files. Having just converted my figures to EPS, I want to share what I’ve learned. Encapsulated PostScript (EPS) is the standard graphics format for many journals.
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